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 Character Stats

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Altair
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Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Character Stats   Tue Jun 30, 2015 5:34 pm

Each Stat has an effect on your character and here is the rules for it.


Strength:Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows 


Base strength: 20 damage per punch or kick 
+10 damage for each 10 points into strength 


You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points.


Edurance: for every 10 points of endurance you can reduce damage you take by 5 points.


Ki: for every stat in Ki you recover PL by your stat times 30 in battle by Charging. (for example your ki stat is 15 you can recover 15*30= 450 PL)


Speed: the speed stat helps to determine who will go first in a battle(initiative). As well as, if your speed is double of your opponent you will gain an advantage to being missed ( 2 4 5 6 are misses against you)


ALL STATS ARE OPEN TO MODIFICATION!!

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Last edited by Altair on Fri Jul 10, 2015 4:17 pm; edited 3 times in total
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PostSubject: Re: Character Stats   Thu Jul 02, 2015 4:18 pm

Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows 

Base strength: 20 damage per punch or kick 
+10 damage for each 10 points into strength 

You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points.

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Zero
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PostSubject: Re: Character Stats   Thu Jul 02, 2015 4:46 pm

I would suggest endurance being how much damage you take.
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Health:
1227/1227  (1227/1227)
Title:

PostSubject: Re: Character Stats   Thu Jul 02, 2015 9:33 pm

Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing

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PostSubject: Re: Character Stats   Thu Jul 02, 2015 9:36 pm

Speed is going to dictate who goes first in a fight. The higher speed of the fighters always goes first. If there is multiple characters in a fight they will move in descending order.

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PostSubject: Re: Character Stats   Thu Jul 02, 2015 10:30 pm

Ryder wrote:
Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing

I don't think a damage reduction wouldn't be to hard to put together. Have be every ten points subtracts five damage from the same they would take normally from an attack.
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PostSubject: Re: Character Stats   Fri Jul 03, 2015 12:29 am

Let's try it. We will set that as the rule until we see what happens. Thanks for the input zero

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92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Re: Character Stats   Fri Jul 03, 2015 3:29 pm

Speed should dictate who goes first in a fight. As well as potentially allow bonuses to dodging. Perhaps if your twice as fast you get 1 extra number that would miss you (ie 2456 are misses)

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48086/48086  (48086/48086)
Health:
780/780  (780/780)
Title: None

PostSubject: Re: Character Stats   Sun Jul 05, 2015 6:54 pm

Yeah I can agree with speed being used to decide who goes first and dodging bonus.

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