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 Fighting/Damage System

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AuthorMessage
Altair
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Posts : 1039

Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Fighting/Damage System   Wed Sep 22, 2010 5:07 pm

Fights will use dice rolling 1,3,5 will be hits and 2,4,6 will be misses. There will obviously be exceptions but those bridges will be crossed when we reach them. Below the reply box there is a area called Dice roll, use the drop down box and select 1, its a 6 sided dice and will randomly roll. Each post you place will create a Automatically generated post with your roll. these posts will not be able to be editted.

By making the fighting system this way it give people the ability to draw out fights and make for a better story, but remember you are not infinitly powerful and will get tired as the fight goes on depending on you current PL.

*Edit* - To allow a player PL to have some sort of impact other then for transformations, if you are 3 times stronger then your opponent you may choose one other number as a Hit instead of a miss. Example: normal misses are 2,4,6. Your PL is 12,000 and your opponent is 4,000. at the start of the fight you must designate either 2,4,6 as another hit for your dice rolls.

Edit: Power struggles will be decided by rolling 6 dice adding them together, the larger count will win, in battles with a power level with a difference of 3 times the sronger fighter will get 7 dice instead of 6.

Edit: Due to new damage system S and A ranks will be less likely to hit, S ranks will hit on a single number of the players choosing, this number will be decided at the beginning of each battle.  A rank Attacks will hit on only 2 numbers these numbers will be 3 and 5.  This in conjunction with the PL modification means that A ranks can go back to 3 hit numbers but also means S ranks can go to automatic fails. (you may not transform to auto dodge S rank attacks)

NO NO NO GODMODDING. this is your warning now, first time you will lose Power level of admins choosing as well as the second time upon the third warning you will be banned.

Killing is not permitted unless ok'd by the Victim, you have been warned.

There are ways to block techniques even if you are hit, for one beam attacks may be blocked by other beam attacks causing struggles, be careful the more you let these last the weaker you may become.

You may block in coming physical attacks with barriers or explosive wave but these can only be used once as to not over use and make unfair.

Edit: Damage:
here is a list of the damage each form of damage will produce.

Melee attacks(normal punches, kicks, headbutts, ETC) = 10
Rank E = 20
Rank D = 60
Rank C = 100
Rank B = 150
Rank A = 200
Rank S = 300

These damage amounts may be modified by some forms of transformations or Attack abilities. These will be determined at a later date once the basics of the new system have become used smoothly.


Last edited by Altair on Fri Oct 25, 2013 2:19 pm; edited 5 times in total
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Altair
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Posts : 1039

Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Re: Fighting/Damage System   Thu Sep 23, 2010 7:17 pm

Ask Admin if confused by any of the rules
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Posts : 1039

Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Re: Fighting/Damage System   Tue Apr 19, 2011 11:09 am

UPDATED!

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Altair
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Posts : 1039

Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Re: Fighting/Damage System   Thu Apr 21, 2011 7:20 pm

Updated!

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Altair
Spoiler:
 


Simara
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Kumiko
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Altair
Admin
Admin
avatar

Posts : 1039

Character sheet
Power Level:
92479/92479  (92479/92479)
Health:
1224/1224  (1224/1224)
Title: Leader of Renza

PostSubject: Re: Fighting/Damage System   Fri Oct 25, 2013 12:14 pm

Updated
 Damage mechanic

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